Wednesday, March 20, 2013

Cotton-7 Deadly Sins Exhibition


            For my blog post I will be writing about the 7 Deadly Sins exhibition that was held at the CDM critique space in late February. At first entering the room it was clear that were a lot of diverse styles and approaches to the project. Some were very literal in spelling out which each sin was like the Kill Bill series and other had to be implied like the Dr. Suess spin off designs of his most famous works. Not that one design was more creative than the other; it was just different ways to present the idea of each sin. There was also a series of Gameboy colors each with Pokémon displayed on the screen, with each Pokémon being a different sin. The use of type in all these compositions was also very interesting. Some used the type in a very plain and open fashion because they wanted the forms to be seen, the viewer could make out each and every letter that made up a form, like in the Gameboy Pokémon designs. On the complete opposite side of the spectrum were the designs like the Kill Bill series that hid the letter forms and had type so tightly placed and overlapped that the type stop being type and started to look more like a texture, with multiple color fills and intersecting sections. Another very interesting piece within the show were the giant candy skulls. Comprised entirely of type they were a happy in between of the recognizable forms and well-created textures of overlapping text. The skulls were well composed and highly detailed using the sin within the design to convey which sin it was as well as changing the skulls facial expression for each one. Each one was unique and could stand alone on its own, but was even better when held together in a series centered around sin. My favorite would have to be the Kill Bill series. Not only because it was a Tarantino film and he is the man, but because of the way they were made. I could tell the amount of time and effort that went into each one in order for the series to move smoothly and work together as a whole.

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