For my blog
post I will be writing about the 7 Deadly Sins exhibition that was held at the
CDM critique space in late February. At first entering the room it was clear
that were a lot of diverse styles and approaches to the project. Some were very
literal in spelling out which each sin was like the Kill Bill series and other
had to be implied like the Dr. Suess spin off designs of his most famous works.
Not that one design was more creative than the other; it was just different
ways to present the idea of each sin. There was also a series of Gameboy colors
each with Pokémon displayed on the screen, with each Pokémon being a different
sin. The use of type in all these compositions was also very interesting. Some used
the type in a very plain and open fashion because they wanted the forms to be
seen, the viewer could make out each and every letter that made up a form, like
in the Gameboy Pokémon designs. On the complete opposite side of the spectrum
were the designs like the Kill Bill series that hid the letter forms and had
type so tightly placed and overlapped that the type stop being type and started
to look more like a texture, with multiple color fills and intersecting
sections. Another very interesting piece within the show were the giant candy
skulls. Comprised entirely of type they were a happy in between of the
recognizable forms and well-created textures of overlapping text. The skulls
were well composed and highly detailed using the sin within the design to
convey which sin it was as well as changing the skulls facial expression for
each one. Each one was unique and could stand alone on its own, but was even
better when held together in a series centered around sin. My favorite would
have to be the Kill Bill series. Not only because it was a Tarantino film and
he is the man, but because of the way they were made. I could tell the amount
of time and effort that went into each one in order for the series to move
smoothly and work together as a whole.
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