Adrian Frutiger is a type designer from Switzerland. His
career started at the young age of sixteen, working as a printer’s apprentice. Here
he also learned woodcutting, engraving, and calligraphy. After studying at the
Zurich school of Arts and Crafts, he was recruited by Charles Peignot to create typefaces for a new
phototypesetting process. He was also requested to design a font family with
different weights. It was at this time in his career where he started creating
the typeface, Univers. The descriptions he used for each twenty-one variations was
revolutionary for that time. Frutiger also started the trend of a higher x-height
with the typeface Univers. It was a change that was not seen during that
period. Throughout his career he has worked with many different
forms of creating type including, hot metal, phototype setting, and digital
typesetting. Frutiger is a designer known for influencing digital typography.
Wednesday, March 20, 2013
Music Poster Final Submission-Veronica Perez
I was having problems turning the tears and water from a weird purple, to blue, so here is my actual final project.
Chapter Review Posts 1-7
Chapter 1
This chapter goes through the different textual designs of
types through the ages beginning in Egypt. It gives four distinct timelines of
text evolution and the different types of styles they are. It also covers the
radical approaches to text design as well as using text as a design it and of
itself. The different forms of text go across a wide range of styles and have
their own personal traits. They fall into two general categories; serif and
sans serif.
Chapter 2
This chapter deconstructs the anatomy of typography. It goes
over the various parts of letterforms as well as explains how each of these
parts contributes to the text as a whole.
It also describes certain discrepancies that can go along with trying to
explain and justify the different parts. It continues on to give examples of
various type faces and some of their history. The chapter ends with the explanation
of how to measure metal type and measuring the spatial intervals.
Chapter 3
It goes over the syntax element of typographic design. How
artist use space along with the text in order to convey a visual message that
aptly described the content. The form of the text and the relationships between
the word and the typeface. Designers use these relationships to form inter letter
relationships with the words across the page, engaging in space. The type on
the page can be defined by the lines, grids, columns, margins, and geometric configurations,
which can include the use of negative and positive space as well as visual arrangement.
Chapter 4
Legibility in typography is important due to the fact that
if the viewer can’t read it, the design or the text isn’t conveying the message
clearly. It goes through how to distinguish letters and use those qualities in
appropriate design structure. Type size, interline spacing, stroke weight and
line length are just a few factors one needs to consider when designing with
type. The type must fit the design and vice versa to have a natural aesthetic
in the over all image. Color is also important as it can change the feel of a
type drastically as opposed to it being only in black and white. The
manipulation of design is also growing more and more popular due to the
evolution in technology and designing by computer.
Chapter 5
The grid can be one of the most helpful tools in laying down
text in space or even creating it. Using a graph we are able to utilize the
space needed to convey the designer’s meassage clearly so that everything on
the page fits. With grids we can create page layouts for books, articles, pamphlets,
etc. And we can keep the text and the
images used in a more structured straightforward way.
Chapter
6
Text
is virtually everywhere. The design is street signs and logos and the
like. The visual concept of the image is
important because it has to say what the text alone cant. Such devices as
stroke weight, position play, visibility, and the use of a picture to replace
text are just a few devices used when designing in order to say a specific
message.

Chapter 7
This chapter talks about the growth of typography from hand
to computer. The machines used to create and make each specific letterform are the linotype, monotype, and Ludlow.
There is also phototypesetting, and keyboard phototypesetters. From these
machines designer started scanning their images of text to then using various
forms of software in order to manipulate the type. These kinds of designs and
techniques are now used widely and offer an ease of the mind in creating a
piece. But at the same time it lacks certain challenges that artists before
them had to endure which was what made their design so interesting and
sometimes ingenious.
Cotton-7 Deadly Sins Exhibition
For my blog
post I will be writing about the 7 Deadly Sins exhibition that was held at the
CDM critique space in late February. At first entering the room it was clear
that were a lot of diverse styles and approaches to the project. Some were very
literal in spelling out which each sin was like the Kill Bill series and other
had to be implied like the Dr. Suess spin off designs of his most famous works.
Not that one design was more creative than the other; it was just different
ways to present the idea of each sin. There was also a series of Gameboy colors
each with Pokémon displayed on the screen, with each Pokémon being a different
sin. The use of type in all these compositions was also very interesting. Some used
the type in a very plain and open fashion because they wanted the forms to be
seen, the viewer could make out each and every letter that made up a form, like
in the Gameboy Pokémon designs. On the complete opposite side of the spectrum
were the designs like the Kill Bill series that hid the letter forms and had
type so tightly placed and overlapped that the type stop being type and started
to look more like a texture, with multiple color fills and intersecting
sections. Another very interesting piece within the show were the giant candy
skulls. Comprised entirely of type they were a happy in between of the
recognizable forms and well-created textures of overlapping text. The skulls
were well composed and highly detailed using the sin within the design to
convey which sin it was as well as changing the skulls facial expression for
each one. Each one was unique and could stand alone on its own, but was even
better when held together in a series centered around sin. My favorite would
have to be the Kill Bill series. Not only because it was a Tarantino film and
he is the man, but because of the way they were made. I could tell the amount
of time and effort that went into each one in order for the series to move
smoothly and work together as a whole.
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